When using setView, a specific rendering type may be called :
undefined : defaults to webgl2 is available, else webgl1
webgl1 : webgl1 is used even if webgl2 is available
webxr : (WebXR) a webxr session is started.
/** * Sample to illustrate using a webxr session. */ import { InfiniteEngineInterface, InfiniteEngineInterfaceSignal, InfiniteEvent, InfiniteXRSession, CameraManagerInterfaceSignal, InfiniteXRReferenceSpace } from'generated/documentation/appinfiniteapi';
// We try to make a screenshot when all data is loaded
// created previously the 3D engine letlInfiniteEngine: InfiniteEngineInterface; // the webXR session letlCurSession : InfiniteXRSession;
// store the XRSession when ready lInfiniteEngine.addEventListener( InfiniteEngineInterfaceSignal.XRSessionReady, (pEvent: InfiniteEvent) : void=> { lCurSession = pEvent.attachments; } );
// make some fancy things on camera changes // we may have used InfiniteEngineInterfaceSignal.DisplayDone // to be called each frame lInfiniteEngine.getCameraManager().addEventListener( CameraManagerInterfaceSignal.CameraLocationChanged, (_pEvent: InfiniteEvent) : void=> { if (!lCurSession) { return; } constlXRRefSpace : InfiniteXRReferenceSpace | undefined = lInfiniteEngine.getCameraManager().getXRReferenceFrame(); if (!lXRRefSpace) { return; } // make some computations with XRSession inputs console.log(lCurSession.inputSources.length); } );
// bind the 3D rendering to the div (should have been done earlier :) ) lInfiniteEngine.setView(undefined, { type:'webxr', options: {} });
The WebXR api should be used with specific hardware.
Please refer to [https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API/Fundamentals](https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API/Fundamentals).
When using setView, a specific rendering type may be called :
The WebXR api should be used with specific hardware. Please refer to [https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API/Fundamentals](https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API/Fundamentals).
See
setView