Gets rid of this object.
After this call, this object can no longer be used.
If the object is an InfiniteObjectDispatcherInterface, then the ObjectDisposed signal is emitted.
Further uses of the object (with the exception of isDisposed and getInfiniteObjectType) will log a message with LL_UsingDisposedObject.
Tells the type of the given interface.
The type of the given interface.
Tells if this object has been gotten rid off.
true if dispose has been called on this object.
The InfiniteObjectInterface is the base class of most interfaces.
It merely defines a way to get rid of an interface, and get information about the type of the given interface.