Signal sent by the InfiniteApiControllerInterface when the Infinite objects are about to be updated. This signal is emitted on a regular basis.
No attachment for events of this type.
Signal sent by the InfiniteApiControllerInterface when the Infinite objects have finished being updated. This signal is emitted on a regular basis.
No attachment for events of this type.
The InfiniteApiControllerInterfaceSignal lists all the signals that may be sent by the InfiniteApiControllerInterface.
The 3djuump Infinite API features an internal clock that sets the pace of the whole API : objects are updated at fixed intervals (all at once). The InfiniteApiControllerInterfaceSignal.AboutToRun signal is sent right before the modification of the objects, and InfiniteApiControllerInterfaceSignal.Tick signal is sent at the end of the modification of the objects.
Beware, the InfiniteEngineInterfaceSignal.DisplayDone signal is not sent just after the update of the objects, but when the image content is displayed on the view (
window.requestAnimationFrame).If you want to synchronize a behavior when the objects are updated, then use InfiniteApiControllerInterfaceSignal.AboutToRun and InfiniteApiControllerInterfaceSignal.Tick.
If you want to synchronize a behavior when the display is updated, then use InfiniteEngineInterfaceSignal.DisplayDone.
Please refer to InfiniteApiControllerInterface for more information.
See