The number of pixels which hit the given element (geometry/box/line/point).
In case of single pick, this is 1, this may be more in case of a rectangular pick.
The geometric instance id / instance id / primitive instance id / annotation id of the picked element (geometry/box/line/point/annotation).
Optional normalThe optional normal of the picked element at the picked point.
The normal is only available in case of a geometric pick and with a single pick or a ray pick.
The closest 3D position of the picked element.
Indeed, in case of a rectangle pick, multiple pixels may pick the same element (geometry/box/line/point). The position is the one of the closest pixel.
The PickingAttachmentItem interface defines some of the result of a pick request.
This interface defines the given geometry/box/line/point picked, its closest pick point and the number of pixels inside the selection (if rectangular) that hit the geometry/box/line/point. It is included in the PickingAttachment interface of the InfiniteEngineInterfaceSignal.Picked signal event. It is obtained from a InfiniteEngineInterface.pickAt, InfiniteEngineInterface.pickRect or InfiniteEngineInterface.pickFromRay calls.
or with async calls :
Please make sure the destination browser supports promises before using async calls.
See